.unitypackage
file, we’ve opted not to include it directly in our SDK as doing so may create dependancy conflicts in your project. Similarly, we haven’t provided any integration code within our SDK.
Luckily, the PlayFab SDK is easily integrated into your project. Please see their readme for installation and integration instructions.
Once you’ve authenticated your user via PlayFab, you should have received a SessionTicket
from the LoginResult
object.
From here, simply call PlayFabLogin
on a SequenceLogin
object
email
is the email string used to login to PlayFab (or ""
if using PlayFab Guest Login).
SequenceWallet.OnWalletCreated
event to receive your newly created wallet!